Each hero has a range of stats that define his role in a battle.
Strength — affects hero's Physical damage and HP.
Dexterity — affects hero's Chance of Critical Strike and Dodge.
Intelligence — affects hero's Magical damage and chance to inflict Magical Critical damage.
Speed — defines the priority of heroes' turns. The higher the speed is, the earlier a hero moves. Every hero has the initiative bar that fills with time. The amount of a hero's speed affects how fast the bar can be filled. With that in mind, a hero with, for example, 200 speed moves twice as fast as a hero with 100 speed. Learn more...
Health — defines a hero's HP. If a hero loses all HP, they die.
Rarity — expressed in the number of stars a hero has — ranging from one to seven. Each star a hero earns, significantly raises their stats level. Rarity is increased by means of Shards. Rarity affects Physical and Magical damage, HP, Armor Class, Magic Fortitude and Physical Fortitude.
HP — heroes’ health level. If a hero loses all HP, they die. HP can be restored in battle thanks to special skills.
Physical damage — damage inflicted by regular weapons and blocked by Armor Class.
Magical damage — damage inflicted by magical attacks and blocked by Resistance to Magic.
Armor Class — defines the level of physical damage a hero can block.
Resistance to Magic — defines the level of magical damage a hero can block.
Resistance to the Elements — defines the level of elemental damage a hero can block.
Magic Fortitude — defines the chance to avoid magical effects.
Physical Fortitude — defines the chance to avoid physical effects.
Chance of Critical Strike — defines the chance of inflicting a Critical Strike.
Critical Damage — the number of critical damage a hero inflicts by Critical Strike.
Dodge — defines the chance of avoiding an attack.