Each hero has a range of stats that define his role in a battle.
Primary stats Edit
Strength — affects hero's Physical damage and HP.
Dexterity — affects hero's Chance of Critical Strike and Dodge.
Intelligence — affects hero's Magical damage and chance to inflict Magical Critical damage.
Speed — defines the priority of heroes' turns. The higher the speed is, the earlier a hero moves. Every hero has the initiative bar that fills with time. The amount of a hero's speed affects how fast the bar can be filled. With that in mind, a hero with, for example, 200 speed moves twice as fast as a hero with 100 speed. Learn more...
Health — defines a hero's HP. If a hero loses all HP, they die.
Rarity — expressed in the number of stars a hero has — ranging from one to seven. Each star a hero earns, significantly raises their stats level. Rarity is increased by means of Shards. Rarity affects Physical and Magical damage, HP, Armor Class, Magic Fortitude and Physical Fortitude.
Secondary stats Edit
HP — heroes’ health level. If a hero loses all HP, they die. HP can be restored in battle thanks to special skills.
Physical damage — damage inflicted by regular weapons and blocked by Armor Class.
Magical damage — damage inflicted by magical attacks and blocked by Resistance to Magic.
Armor Class — defines the level of physical damage a hero can block.
Resistance to Magic — defines the level of magical damage a hero can block.
Resistance to the Elements — defines the level of elemental damage a hero can block.
Magic Fortitude — defines the chance to avoid magical effects.
Physical Fortitude — defines the chance to avoid physical effects.
Chance of Critical Strike — defines the chance of inflicting a Critical Strike.
Critical Damage — the number of critical damage a hero inflicts by Critical Strike.
Dodge — defines the chance of avoiding an attack.